Progress: 88
Author proposes that the 4 types of games provide 4 different ways for enjoyment to occur:
1) Agonistic games (e.g. games of competition) stretch the person's potential to meet the challenge of competition.
2) Aleatory games give the person illusion of controlling the unpredictable future (e.g. shaman making predictions regarding a person's future, games of chance, divination etc..)
3) Vertigo games alter the person's perception of reality (e.g. spinning in circles until they are dizzy, riding a roller coaster).
4) Mimicry games make the person feels as though he is more than what he actually is through fantasy, pretense & disguise (e.g. religious rituals in which our ancestors danced wearing masks of their gods.
Flow experience is possible through fulfilling 2 conditions:
1) the structure of the activity (external condition): the activity must provide a sense of discovery, has clear rules, clear goals with immediate feedback, must provide a level of challenge that matches our skills. Through flow, we push ourselves to a higher level of performance, and emerge as a more complicated version of the self, hence attaining self growth.
2) The autotelic personality (internal condition)
Flow state is more difficult / unattainable for those with the following traits:
Condition #1 does not apply personally, neither does excessive self-centeredness. To minimize the effect of excessive self-consciousness, do remind the self that others' opinions on you are irrelevant to your personal growth. It only reflects their personal opinions, which can be biased and only serve their own interests. Complete tasks/objectives at your own pace, one step at a time.